<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-19694719.post113751803661898266..comments</id><updated>2007-04-15T07:40:48.265-05:00</updated><title type='text'>Comments on The Game A Day Project: Conflicts &amp; Scenes</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hamsandbox.blogspot.com/feeds/113751803661898266/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113751803661898266/comments/default'/><link rel='alternate' type='text/html' href='http://hamsandbox.blogspot.com/2006/01/conflicts-scenes.html'/><author><name>Nathan P.</name><uri>http://www.blogger.com/profile/02875347556127781506</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19694719.post-113761399599293723</id><published>2006-01-18T14:53:00.000-05:00</published><updated>2006-01-18T14:53:00.000-05:00</updated><title type='text'>Yeh. I feel like it may be valuable to distinguish...</title><content type='html'>Yeh. I feel like it may be valuable to distinguish between conflicts (the scene-by-scene struggles that drive play), and Conflict (notice the singular), the literary-style overarching narrative thingy.&lt;BR/&gt;&lt;BR/&gt;In that sense, I see something like there are certain criteria for (say) dice you roll for conflicts that put them into your Conflict pool. So, say in a dice pool system with d10s, 7+ is a success. All 7+s count towards you efficacy in the conflict, and those d10s also go into your Conflict pool, which is subject to its own rules as delineated above.&lt;BR/&gt;&lt;BR/&gt;I also see this as applying to a number of medium-scope Conflicts simultaneously, in that you may be resolved 2 in a 4-hour session, or something like that.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113751803661898266/comments/default/113761399599293723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113751803661898266/comments/default/113761399599293723'/><link rel='alternate' type='text/html' href='http://hamsandbox.blogspot.com/2006/01/conflicts-scenes.html?showComment=1137613980000#c113761399599293723' title=''/><author><name>Nathan P.</name><uri>http://www.blogger.com/profile/02875347556127781506</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09010348707186690503'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://hamsandbox.blogspot.com/2006/01/conflicts-scenes.html' ref='tag:blogger.com,1999:blog-19694719.post-113751803661898266' source='http://www.blogger.com/feeds/19694719/posts/default/113751803661898266' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-19694719.post-113753928175255376</id><published>2006-01-17T18:08:00.000-05:00</published><updated>2006-01-17T18:08:00.000-05:00</updated><title type='text'>It's thoughts like these that led to my article Si...</title><content type='html'>It's thoughts like these that led to my article Sitch &amp; Scene.  The One Conflict = One Scene thing is what especially rankled me.  To my mind, overburdened with literary theory, a conflict isn't resolved until the (near the) end of the narrative.  If one scene resolves a conflict, or (as in John's diagram) one scene resolves multiple conflicts, then I wasn't getting any sense of the larger story made out of scenes was supposed to be.  The answer for me was that each scene addresses the situation (composed of conflicts) and changes it one way or the other, and after many scenes, the narrative draws to an end by resolving the situation/conflicts.&lt;BR/&gt;&lt;BR/&gt;Are your banked dice representative of real character actions, or of endlessly planning for the future resolution of the conflict?  I think the link to real actions is essential -- it makes what you're doing in the here-and-now worthwhile -- but I'm skeptical of banking the efficacy of here-and-now actions for far-off results.  I'd far more want to see something where I do something &lt;EM&gt;right now&lt;/EM&gt; and I see a result &lt;EM&gt;right now&lt;/EM&gt;, even if I have a much larger goal that this result is a part of.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113751803661898266/comments/default/113753928175255376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113751803661898266/comments/default/113753928175255376'/><link rel='alternate' type='text/html' href='http://hamsandbox.blogspot.com/2006/01/conflicts-scenes.html?showComment=1137539280000#c113753928175255376' title=''/><author><name>Joshua BishopRoby</name><uri>http://www.blogger.com/profile/18151654087655855016</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://hamsandbox.blogspot.com/2006/01/conflicts-scenes.html' ref='tag:blogger.com,1999:blog-19694719.post-113751803661898266' source='http://www.blogger.com/feeds/19694719/posts/default/113751803661898266' type='text/html'/></entry></feed>