<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-19694719.post113657082901098644..comments</id><updated>2007-04-15T07:40:48.196-05:00</updated><title type='text'>Comments on The Game A Day Project: Let's Take A Stab...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hamsandbox.blogspot.com/feeds/113657082901098644/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113657082901098644/comments/default'/><link rel='alternate' type='text/html' href='http://hamsandbox.blogspot.com/2006/01/lets-take-stab.html'/><author><name>Nathan P.</name><uri>http://www.blogger.com/profile/02875347556127781506</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19694719.post-113669487627026267</id><published>2006-01-07T23:34:00.000-05:00</published><updated>2006-01-07T23:34:00.000-05:00</updated><title type='text'>I have some notes somewhere around here for a game...</title><content type='html'>I have some notes somewhere around here for a game based on the "supernatural investigation/action" genre - I was thinking primarily of the anime series Witch Hunter Robin, but also of movies like the Blade series. In these sources, you start of the series/movie with a collection of characters, and don't really learn anything about them as people until the middle-ish, and don't learn the &lt;I&gt;important&lt;/I&gt; stuff until the climax of the plot.&lt;BR/&gt;&lt;BR/&gt;My system notes were centered around a reward system that gave increased character effectiveness for revealing background secrets for another character, as well as currency for doing something that wouldn't seem to be in the bounds of the character, and explaining it away with newly created background info.&lt;BR/&gt;&lt;BR/&gt;So, there's one genre that I think it would fit.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113657082901098644/comments/default/113669487627026267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113657082901098644/comments/default/113669487627026267'/><link rel='alternate' type='text/html' href='http://hamsandbox.blogspot.com/2006/01/lets-take-stab.html?showComment=1136694840000#c113669487627026267' title=''/><author><name>Nathan P.</name><uri>http://www.blogger.com/profile/02875347556127781506</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09010348707186690503'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://hamsandbox.blogspot.com/2006/01/lets-take-stab.html' ref='tag:blogger.com,1999:blog-19694719.post-113657082901098644' source='http://www.blogger.com/feeds/19694719/posts/default/113657082901098644' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-19694719.post-113667559192171601</id><published>2006-01-07T18:13:00.000-05:00</published><updated>2006-01-07T18:13:00.000-05:00</updated><title type='text'>I think that's a very light version of what Vincen...</title><content type='html'>I think that's a very light version of what Vincent's on about, which isn't to say it's not any good.  I think it'd be a very interesting mechanic to play with, but then I'm nuts about creation-in-roleplay stuff in general.&lt;BR/&gt;&lt;BR/&gt;I think what you'd need to do next (assuming you wanted to develop this) is find a genre or situation where those flashbacks would be a perfect fit.  The Dungeon Crawl is a good start to explain the system, but it doesn't require the flashbacks and collaborative creation in the same way that, say, Dogs requires the players to make moral statements.&lt;BR/&gt;&lt;BR/&gt;So -- where's this fit?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113657082901098644/comments/default/113667559192171601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19694719/113657082901098644/comments/default/113667559192171601'/><link rel='alternate' type='text/html' href='http://hamsandbox.blogspot.com/2006/01/lets-take-stab.html?showComment=1136675580000#c113667559192171601' title=''/><author><name>Joshua BishopRoby</name><uri>http://www.blogger.com/profile/18151654087655855016</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://hamsandbox.blogspot.com/2006/01/lets-take-stab.html' ref='tag:blogger.com,1999:blog-19694719.post-113657082901098644' source='http://www.blogger.com/feeds/19694719/posts/default/113657082901098644' type='text/html'/></entry></feed>